One thing I love about science fiction is worldbuilding. When you go to a new place, you take in the architecture, the language, the food, the weather, how someone enters a house, how someone insults another person… These things exist in any culture, but they vary, sometimes radically. In science fiction, the creator tries to imagine these things in a logical and consistent manner for a time that hasn’t happened yet, for planets unknown, with the very constants of life such as gravity and oxygen subject to change. And yet the end product, when successful, is similar to travel–we visit a place that is deeply familiar in the fundamental ways and yet different in ways that provoke thought.
(Some people think that there is too much worldbuilding–I don’t agree. I think the author can tell too much of their own personal worldbuilding process and not consider the reader enough. However, I speak from a place of no authority, so take my opinion for what it is worth.)
In the last few weeks, I’ve been working on illustrations of street life in my city inspired by Hiroshige’s 100 views of Edo. Even after 17 years working on this world, I see many new things this way.
The view west from a storm tower, to give early warning of storms. In the early days of the city, storms caused flash flooding and devastation.Gleaming cities often have unsavory hidden parts, sometimes literally lurking around the corner.
So far I’ve done about 20 illustrations. I’d like to do at least 100. In each one I feel more comfortable with previous details. I’ve looked up references of European and Moroccan and Japanese architecture (mostly the European showing in these three samples). Now I’ve started incorporating old sketches over a decade old. The city feels all the more real to me (it’s great inspiration for story ideas and details), and the work is great fun.